﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SomeGame.Actors.Components;
using SomeGame.Actors.Components.Health;
using SomeGame.Actors.Components.Mind;

namespace SomeGame.Actors.Types {

	public class Zombie : Actor {

		public Zombie(string name, Body body, Appearance appearance, ZombieMind mind, ZombieHealth zombieHealth) 
			: base(name, body, appearance) {
			AddComponent(body);
			AddComponent(zombieHealth);
			AddComponent(mind); // Place in update cycle. Mind cascades updates components it owns.
		}

	}

}